01:19 Information Voice of Seren. Game updates. Fri, 05 Jan 2018.
Mon, 18 Dec 2017. Mon, 11 Dec 2017. Filters. Partner Subreddits.
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Examples being bitly, goo.gl, is.gd. =SOLUTION= You need to download java 6 from apple, it is a seperate package that is not downloaded when you update java though your the computers updating system, if anyone else ever experiences this issue, download this link - full credit goes to user 'ebeatyou'. Quick note, upon talking to Apple support and even screensharing the issue, they have come to the conclusion that the runescape client currently does not function with Yoesmite, rather only with Maverick - thus the client worked for me 6months ago and now will not.
They said that if it were a computer issue their would be a similar issue with application downloaded from the app store. Hi friends, After a 6 month break I have returned to runescape with high hopes and aspirations. After buying membership and sitting down to play this glorious game, I have discovered that I cannot play it either in browser or in client. I use google chrome on Mac which is fully updated and I have fully updated Java.
I have tried all suggestions I couldn't find anything on forums alike and have tried external clients such as SwiftKit. All seem to require a functioning client and all I see upon attempting to open this client is; Having just spent $40 on the game and having some spare time I would of liked to devote to this game, I have come up empty handed after spending the last 3 hours trying to find a fix.
I have cleared all cache, uninstalled/reinstalled java, checked firewall settings and all that I could find that could possibly be interfering with this game client but I have come up with no solution. Any valid assistance is treasured and I would love a quick fix friends, after all, I'm losing xp:'(. Firstly, Runescape Java doesn't work on Google Chrome on Mac.
Try Firefox and if it still doesn't work, delete the runescape game folder on your user and reinstall it through the browser. Maybe even downgrade your Java before reinstalling? For client: When a program quits unexpectedly on a macbook, it means 9/10 times something is wrong with the game's files. By updating the actual client and making sure that Java is running through APPLES Java runtime on OSX (don't know if it'll work on Yosemite, should do though) then it ought to work.
Also, check the games permissions and make sure all files of the game's folder you are able to access for your user, (it may be the reason for the sudden crash). And don't forget to check activity monitor and console to see what's causing the crash.
The New Game Client - how it all started, past, present and future. It’s been a year and a half since the beta release of the HTML5 RuneScape 3 client. As we mentioned at RuneFest, we’ve since begun work on another brand new game client, and you may be wondering why we’re trying this again. We knew from the start that the HTML5 client was experimental, and as we came to the optimisation phase it became clear that it wasn¹t going to be good enough, due to fundamental constraints with the platform (Javascript and the web browsers). In terms of performance, it would never be good enough to replace the Java client. After much deliberation, we all agreed that the weaknesses of the HTML client couldn’t be worked around, and that the RuneScape community (and developers too) deserved something really awesome in its stead.
This could only mean one thing: we decided to take everything we’d learned from our first attempt, and start afresh. A unanimous decision was made to begin work on a brand-new, cross-platform, C RuneScape client. The back-end code (rendering, audio, networking, build systems, etc.) would be written from scratch, but for the client code itself we would port the HTML5 code base to C.
This way, we made the most of the work we’d already done, while focusing on fixing the bits that just didn’t work. Now, you may wonder why we need to create a new client at all – why not just stick with the technology that’s served RuneScape so far? Firstly, the Java language is no longer fit for purpose as a modern game client solution. Even major browsers are going to stop supporting it soon, starting with Chrome, and with Firefox following suit soon after. Secondly - and most importantly - both Java and Javascript have no real scope for performance-critical software and graphics rendering. C, on the other hand, gives us total control over performance and rendering. It means that we'll be able to provide even better visuals than you currently enjoy, with better performance to boot.
Sounds too good to be true? Actually it isn't, and our progress so far gives us confidence we can meet these goals. Adding to that, C is the best cross-platform language and gives us more scope for getting RS working on non-Windows platforms with the best possible performance (e.g. Linux, OSX, more web browsers), etc. The bottom line. The existing client software doesn’t do justice to what RuneScape can be and has significant drawbacks which are getting worse over time.
We have to adapt, and this is the best way forward! Today, things are shaping up nicely. We're nearly finished implementing the core client features, with visuals and performance already better than the Java client. I always felt that RS has always been a browser based game But in recent years with them improving graphics and such I feel like they are pushing the limits of the browser and it is holding them back as they said. So what does this mean for Simba and Powerbot and all the other Java bots?
Isn't there some sort of reflection/injection alternative for c? (league of legends has bot clients) It seems like with this new client, that not just anybody can create a bot client (not like just anybody could before, but lets be real there are tons of java bots out there). A unanimous decision was made to begin work on a brand-new, cross-platform, C RuneScape client. The back-end code (rendering, audio, networking, build systems, etc.) would be written from scratch, but for the client code itself we would port the HTML5 code base to C. This way, we made the most of the work we’d already done, while focusing on fixing the bits that just didn’t work. When I said this over at powerbot, they told me, 'No. Jagex won't do that, it's too much work to rewrite the client from scratch.
Only an idiot would rewrite the entire client. Long live Java bots. Blah blah Java. Blah blah cross-platform. They won't get rid of the Java client entirely.' Yet, here we are.
I look forward to all other bots using native code (Trilez did it once for RS3 Tribot, he'll have to do it again or update his code IF it's even broken at all). More bots will start using memory reading and injection or graphics interception or a combination of 1, 2, or all 3.
C has no reflection. OSRS map walking already uses native memory reading. Other bots will simply start doing what's already done here and a few other sites OR give up all together. As for getting around ASLR and native checks, I'm going to enjoy watching (if I'm still around by then). See: (Chrome ditches NPAPI) Last edited by Brandon; at 01:31 AM. I'm not excited because I don't care and I don't play any more but it'd at least be interested to watch all Java bots break.
When I said this over at powerbot, they told me, 'No. Jagex won't do that, it's too much work to rewrite the client from scratch. Only an idiot would rewrite the entire client.
Long live Java bots. Blah blah Java. Blah blah cross-platform. They won't get rid of the Java client entirely.' Yet, here we are. I look forward to all other bots using native code (Trilez did it once for RS3 Tribot, he'll have to do it again or update his code IF it's even broken at all).
More bots will start using memory reading and injection or graphics interception or a combination of 1, 2, or all 3. C has no reflection.
OSRS map walking already uses native memory reading. Other bots will simply start doing what's already done here and a few other sites OR give up all together. As for getting around ASLR and native checks, I'm going to enjoy watching (if I'm still around by then). See: (Chrome ditches NPAPI) Lol you should find that post and gravedig it. I'm not excited because I don't care and I don't play any more but it'd at least be interested to watch all Java bots break.
When I said this over at powerbot, they told me, 'No. Jagex won't do that, it's too much work to rewrite the client from scratch. Only an idiot would rewrite the entire client. Long live Java bots. Blah blah Java.
Blah blah cross-platform. They won't get rid of the Java client entirely.' Yet, here we are. I look forward to all other bots using native code (Trilez did it once for RS3 Tribot, he'll have to do it again or update his code IF it's even broken at all). More bots will start using memory reading and injection or graphics interception or a combination of 1, 2, or all 3. C has no reflection. OSRS map walking already uses native memory reading.
Other bots will simply start doing what's already done here and a few other sites OR give up all together. As for getting around ASLR and native checks, I'm going to enjoy watching (if I'm still around by then). See: (Chrome ditches NPAPI) Quite sure that Trilez's RS3 client uses reflection as well as opengl.